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| Space: 1999 was an attempt to put 2001 on
television. The influence of Kubrick's masterpiece cannot be overstated.
Even the title is practically the same! So many elements of the first series
derive from that movie: from the design of the Moonbase to the brightly
coloured spacesuits; the style of the special effects (not surprising given
Brian Johnson's association with 2001); the underplayed
characterizations; the depiction of humans forced to confront the mysteries
of outer space head on, at the mercy of inconceivable higher powers who shape
their destiny.
These borrowings, whether conscious or unconscious, are by no means a bad thing - if you're going to steal, you should steal from the best! 2001 completely changed the look of science fiction forever, and redefined people's conception of outer space. Interpolating from the state of the space programme in 1968, Kubrick and Clarke presented a (then) feasible vision of what it would be like 33 years in the future: the space station, the shuttles, the moonbase, the Jupiter exploration ship. By the time Space: 1999 came along, those predictions were starting to look a little too optimistic - the curtailment of the Apollo programme had set back everything that NASA might have hoped to achieve by the century's end. This didn't stop Space: 1999 from picking up the setting of 2001 virtually intact, and thereby presenting a future far more advanced than we could reasonably hope to expect. (And then to compound it, they go and create even more far-fetched ideas, like laser beam weapons...) However, setting it in 1999 ensures that the series is still happening within the twentieth century, and within the lifetime of most of the viewing audience - which might help them to feel some connection with the series characters. How would you cope if you were thrust out into the unknown...? | ||||||||||
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| For all its splendour, Main Mission falls down in its depiction
of computer technology. Fortunately, it's a few steps ahead of SHADO HQ in
UFO, with its seriously dated banks of whirling tape spools. The white
and black wall units of Main Mission still suggest the processor units of a
large-scale mainframe computer, and we don't get to see the precise nature
of its data storage, so there's nothing to laugh at there. And whilst a
complex like Alpha would need a mainframe to run the environmental systems
and maintain back-up data storage, it's the user interface that seems wrong
to a modern eye. The desks in Main Mission have a keyboard but no monitor or
mouse. In the modern office environment, each desk has its own pc, connected
to a network server - although with the latest moves towards thin client
terminals, Alpha's workstations look less unlikely now than they might have
even a year ago - I'm still worried by the absence of monitors though!
Space: 1999 was made at a time before the computer became accepted as
a useful office tool, and was still seen as a remote and powerful technological
monster - good fictional examples are The Forbin Project, Demon
Seed, Doctor Who's WOTAN - and of course, 2001's HAL. The
Alphans regard their Computer (a proper noun, notice - and just the singular)
with the sort of reverence afforded the oracles of myth. It dispenses its
information like divine gifts, as messages on the big screen or tickertape
print-outs - and often only the high priest (i.e. Kano) is allowed to have
full communion with it. As the series goes on, we learn that Computer is
temperamental, even capricious - an artificial intelligence certainly, and
one with extremely bizarre personality sub-routines! (The influence of HAL
9000 again, obviously.) I'll look at instances of Computer's strange behaviour
under the relevant episodes.
Other aspects of Alpha's technology seem more feasible. The communication system provides a tv monitor on every wall, desk and corridor post. In an age where video-conferencing is a reality, this seems quite a reasonable prediction. (It would be nice if the monitors were colour and flat screen, but you can't have everything.) The personal commlocks could also work in reality. Though such a device may not yet be widely available, the basic technology could easily be achieved today - it would just be a case of adapting a mobile phone to carry a video signal. Within the confines of the Moonbase, we can presume that a transceiver network picks up all commlock signals and directs them to the correct recipient. For longer range communications (from out on the lunar surface, or indeed from other planets), the signals are probably transferred via satellites, just like mobile phone calls. We're told in several episodes that Alpha has orbital satellites - this could well be one of their functions. (Did the satellites go with the Moon when it blasted out of orbit? Or would they have been destroyed by the g-forces, and replacements have to subsequently be launched? We're never told...) The "lock" function of the commlock is also pretty commonplace today. We've all seen electronic remote controls for opening garage doors, or swipe cards to let authorised personnel into secure areas of corporate buildings. Combining such everyday functions in a single device is practical, and a good design decision. In 2001, the scientists of Clavius Base dress in civilian clothes - just plain suits (although to indicate it's the future, the tie seems to have gone out of fashion). Space: 1999 kits the Alphans out in simple but starkly effective costumes, designed by the famous fashion designer Rudi Gernreich. A clever touch is the colour-coded sleeve indicating which department the wearer is assigned to. However, the very fact that they're in uniform leads us to ask exactly what kind of base Alpha is. 2001 clearly has a scientific research base manned by civilian scientists, which is just the sort of set-up we can expect when NASA and the ESA get round to finally building one. Moonbase Alpha seems to be more military in nature. Koenig is designated the Commander, not the base director. Similarly, Alan Carter has the rank of Captain - although no one else seems to hold a military rank. Significantly perhaps, both Koenig and Carter are astronauts - and Space: 1999 was produced at a time when astronauts were almost exclusively recruited from the ranks of the military. However, they were seconded to NASA, a civilian organization answerable only to the American congress. Is Space: 1999 suggesting that in its future, the military would retain closer control over the space programme? That the scientists working on Alpha are seconded to the military rather than the other way around? There is certainly evidence of a strong military aspect to the space programme - in the episode War Games, we see the Hawk fighter and a massive space bomber. We're never explicitly told how the whole set-up works, but it remains an oddity of the show. (This is one thing that 2001 got right - the astronauts on the Jupiter mission are scientists first and foremost.) Having said all that, it's worth noting that even a visiting politician like Commissioner Simmonds has to wear the uniform when on Alpha - so it could be a protective measure, to preserve a sterile or anti-static environment in the base. | ||||||||||
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| With Landau, Bain and Morse heading the cast, it's clear that
the Andersons were trying to fill Space: 1999 with star names. This
is reflected in the guest stars recruited for the various episodes:
Roy Dotrice, Richard Johnson, Christopher Lee, Judy Geeson, Peter Cushing,
Ian McShane, Julian Glover, Jeremy Kemp, Margaret Leighton, Brian Blessed,
Peter Bowles, Anthony Valentine, Leo McKern, Joan Collins, Douglas Wilmer,
Liza Harrow. There can't ever have been such a gathering of acting talent on
the same series before or since.
This incredible combination of factors conspired to produce the most spectacular, awesome and spellbinding series in the history of British television... | ||||||||||
First seriesTwenty-four 60 minute episodes Producer: Sylvia Anderson Moon City Costumes designed by Rudi Gernreich Special Effects: Brian Johnson Regular Cast: Martin Landau (Commander John Koenig) For individual episode reviews |
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